AI Insights · Timothy · October 2025
Top 5 PVP Games on iOS in Oceania: Q3 2025 Performance
Explore the performance trends of the top 5 PVP games on iOS in Oceania during Q3 2025, featuring insights on downloads, revenue, and active users.
In the third quarter of 2025, the iOS platform in Oceania saw intriguing performance trends among the top five PVP games. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Clash Royale from Supercell experienced a robust increase in weekly revenue, peaking at approximately $732K in early September. During this period, weekly downloads showed a consistent upward trend, reaching around 72K in the first week of September. Active users rose steadily from 405K at the start of the quarter to nearly 570K by the end.
Roblox by Roblox Corporation maintained a stable revenue flow, hovering around $15K to $18K weekly. Downloads initially peaked at 34K in early July but gradually declined to around 21K by the end of September. The active user base fluctuated, with a noticeable increase to over 1.5M mid-quarter.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw weekly revenue mostly stable, with minor fluctuations around the $4.5K mark. Downloads showed growth towards the end of the quarter, reaching over 20K in late September. Active users initially decreased but showed a recovery to over 100K by the quarter's end.
Among Us!, developed by InnerSloth LLC, saw modest revenue improvements, peaking at approximately $1.4K in late September. Downloads increased from 9.5K in June to over 12K by the end of the quarter. Active users steadily increased, culminating in nearly 92K by September's close.
Hole.io from Voodoo reported stable revenue, with a slight increase to around $1.5K towards the end of the quarter. Downloads consistently rose, reaching a peak of over 10K. Active users fluctuated, eventually stabilizing around 45K.
These insights are derived from Sensor Tower’s comprehensive data analysis. For more detailed insights, visit Sensor Tower's platform.